Menu

Computing

Computing Curriculum Overview

We believe that a high-quality computing curriculum should excite, engage and challenge the thinking of the pupils in our school. We aim to provide the knowledge and skills for pupils to safely navigate their way through an ever-changing digital world as well as providing them with the opportunity to think critically, solve problems, create and innovate in a safe environment. The carefully sequenced and progressive computing curriculum equips pupils with the ability to apply the fundamental principles and concepts of computer science and digital literacy to help them to make sense of and contribute to the society of which they are part. At the end of Year 6, pupils should have the tools to enable them to make wise choices about technology and how it can contribute to them becoming successful practitioners of technology in the digital age.

Our Curriculum

Our curriculum is based upon the National Curriculum. It aims to ensure that all pupils: 

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

 

The three main content areas: computer science, information technology and digital literacy are taught through the four strands of our curriculum: Data and Programming, Research and Communication, Digital Creativity and Text and Graphics, where possible, each unit has a cross-curricular element to ensure the content is relevant. In addition to this, the curriculum is enriched with STEM activities such as: STEM WEEK 2022, high quality digital resources where pupils become able users of the iPad, Apple pencils, 3D printer, Sphero, green screen, mico:bits and, in the upper years, understand the capabilities of using a drone as a means of recording digital images.

Back to Top